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Game-Based Learning

Presented as part of the ATS Beach 2030 Studio Series in collaboration with the CSULB Faculty Center.

Polling as Classroom Assessment: 
Does Game-Based Learning Really Work?

Tuesday, April 7  |  12pm-1:30pm  |  Academic Services (AS) Bldg., Room 120  |  REGISTRATION connect remotely via zoom

Can't make it in person?

The talk presents findings of the article “The Effect of Using Kahoot! for Learning – A Literature Review,” just accepted for publication in “Computers and Education.” The literature review included 93 studies on the effect of using Kahoot! in the classroom concerning learning performance, classroom dynamics, student and teacher attitudes, and students’ anxiety. The talk also includes an interactive demonstration of new features in Kahoot! and different usage of the tool inside and outside the classroom. 

alf inge wang

Guest Speaker: Alf Inge Wang

Professor, Norwegian University of Science and Technology
Computer Science/Game Technology

Alf Inge Wang is a professor in game technology at Dept. of Computer Science at the Norwegian University of Science and Technology (NTNU), where he teaches programming, game development, and software architecture. His research interests include game-based learning, exergames, game technology, serious games, software architecture, and software engineering. The research has resulted in over 120 international peer-reviewed publications.

Wang is co-inventor/co-founder of the game-based learning platform Kahoot! with 70 million monthly active users across the world. Wang’s work with Kahoot! has resulted in several awards, including the Norwegian Tech Award 2014. He has also co-founded other startups, including PlayPulse developing high-intensive exergames, and Maenage providing a solution for gamifying house chores. He has also been involved in the EduApp4Syria project, where the goal is to provide high-quality literacy game apps to teach Syrian out of school children to read.