VOL. LV, NO. 193

California State University, Long Beach December 12, 2005
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Editorial Staff

Jamie Rowe
Editor in Chief

Austin Lewis
Managing Editor

JENNIFER FREHN
News Editor


STARR T. BALMER
City Editor

Lesley Nickus
Diversions Editor

Bradley Zint
Opinion Editor

Lauren Williams
Assistant Opinion Editor

Kim Oswell

Sports Editor

Brigid McGuire
Calendar Editor

TRACEY ROMAN
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ELYSSE JAMES
Copy Editor

DAVID WHISLER
Copy Editor

Beverly Munson
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Jennie Lessel
Assistant to the General Manager

Jovanna Rosado
Advertising Representative

Sara Watanasirisuk
Gynneth
Harper
Daisy Cisneros
Stacy Hopper

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Jamie Eggleston
Production Manager

Sara Watanasirisuk
Sarah Leavitt
Production Assistant

Gia Marie Trovela

Web Assistant

Lin Jay Wang

Circulation Staff

 

 

. News  
 

‘Enlighten’ isn’t quite enlightening enough for players

By Jamie Rowe
Online Forty-Niner
Editor in Chief



To enlighten: to give spiritual insight to (Merriam Webster).

While the concept behind the creation of the game Enlighten is good, the game just plain sucks and is a mockery to the religions it’s attempting to give spiritual insight into.

To win the game, two individual players or two teams of players have to move their pieces (either a black or white pawn) around the board through six major religion’s sections and two not so major religious sections. The major religions included New Religious Movements, Christianity, Judaism, Hinduism, Islam and Buddhism. The other religions are paganism and prehistoric.

To move around the board, players roll an incredibly weird dice. Why is it weird? Well, it’s six-sided, but has two ones and two threes, instead of a five or four.

After rolling, players move their pieces clockwise around the board, landing on numbered circles in each section. The numbers signify the difficulty of the question that must be answered before a player can move on.

The questions themselves are completely ridiculous. They use trivial information in a poor attempt to teach players about other religions. Like in the Buddhism section, “In what year did China invade Tibet and the 14th Dalai Lama becomes a leader in exile?” This is more of a history lesson than a lesson about religion.

After going around the board once (players pick which religion’s section they want to start in), players can move into the Enlighten circle, where they must name the source, speaker or religion of particular quotes before moving on the next roll. This might be the only education section of the game, but quotes mean nothing out of context.

Also on the board are “Life’s Rough Patch” spots, which force the player who lands on the circle to perform a religious rite of whatever religion’s section he or she is in, unless they land on a rough patch in the paganism, prehistoric or enlighten areas, the other player or team gets to choose from a book.

The rites include Buddhism’s three prostrations, Christianity’s genuflecting, Judaism’s Shabbat prayer, Hinduism’s lotus position and om prayer and Islam’s “Sufi whirling dervish dance and chanting the 99 names of Allah,” (of which they only use three names).

This game can be equated with something sold on MadTV’s Spishak commercials. This game is a stupid way to educate a person about a religion. It’s like creating a game about races filled with stereotypes.

On top of the flippant questions, the instructions for the game are incredibly difficult to understand. A newsroom full of college students couldn’t figure out this game. I don’t think teenagers (the game is for 16 and up) will want to spend the time to figure it out.





 

 

 


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