VOL. LIV, NO. 130
California State University, Long Beach August 5 , 2004
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Editorial Staff

Sonya Smith
Editor in Chief

Trent Loomis
Managing Editor


Jamie Rowe
City Editor

Elysse James
Opinion Editor

Tracey Roman
Photo Editor

Jon Cook
Sports Photographer

Joe Cho
News Photographer

Beverly Munson
Advertising/Business Manager


J. M. Eggleston
Production Manager

Kari Schneider
Assistant Production Manager

 

. News  
 

"Doom 3" worth the wait

By Gerry Wachovsky
Online Forty-Niner

For hardcore gamers like myself, it is always exciting to get my hands on a game that I have been anticipating for countless months. It is especially exciting when that game is one that will no-doubt revolutionize not only the first-person shooter genre, but the entire gaming industry, and "Doom 3" is set to do just that.

In 1993 id Software released the first inception of what would become one of the most groundbreaking series of all time. The original "Doom" threw gamers into a nightmarish world populated by demons and hell spawn of the creepiest proportions, and it always seemed that there was never enough ammo to hold back the oncoming hordes. Now, fast-forward to present time, and what could very well be the gaming moment of the year.

As soon as you insert the first of three install discs in your CD-ROM drive, you know you are about to embark on one hell of a ride. The system requirements are quite steep, and the game is extremely hardware-intensive, so if your computer is lacking in the power department, expect to play the game in substantially low detail. If there was ever a time to upgrade, the time is now.

The game starts off by introducing you to its graphical prowess. In the first level, which doubles as a pseudo-training level, you report for duty as a marine at a Mars research complex owned by the Union Aerospace Corporation. You can almost feel the environment moving around you, and you speak to several other marines whose facial animations are nothing short of mind-blowing.

When the portal to hell is finally opened, you won't believe what you see. The world is suddenly transformed into a nightmare, as the walking dead and various other creations lurk around every darkened corner. The dynamic lighting in this game is absolutely phenomenal; when you shine your flashlight into a darkened room, the shadows and light react as they would in the real world. Monsters glisten with slime and decay, and if you have never been scared playing a game, you will here.

The game's interface is easy to navigate through and is designed flawlessly. Through the course of the game, you download information in the form of e-mail, videos and voice notes to your in-game personal digital assistant, information that is important to not only the story but also your survival.

"Doom 3" is a gaming experience unlike anything that I have ever experienced and if you are a gamer who loves enthralling game-play and storytelling, you have got to check it out. This game is set to have the same effect on gaming that butter had for sliced bread. The future of computer gaming has arrived.


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