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![[diversions]](http://www.csulb.edu/%7Ed49er/Icon/diversions.gif)
Alumnus
dwells in a galaxy far, far away
By Chan
Tran
Daily Forty-Niner
When Mike
Murnane was nine years old, he made his mother and
brother sit through two straight showings of the first
"Star Wars" movie.
As audiences
marveled at Rebel Alliance heroes Han Solo, Luke Skywalker
and Obi-Wan Kenobi, Murnane was busy deconstructing
the shapes of creatures named Gran Moff Tarkin and
the Jawas.
"The
aliens were what I really loved, that was what drew
me in to the movie," said Murnane, a Cal State
Long Beach alumnus and a recent concept sculpture
for the yet-to-be-titled "Star Wars Episode II."
In 1999,
the design director for "Episode II," Doug
Chiang, hired Murnane to help create the new storm
troopers. For 10 months he worked at the "Episode
II" ranch, occasionally rubbing shoulders with
George Lucas.
"Lucas
comes in every Friday and we'd kneel down," Murnane
said. "It's crazy. You're designing stuff that
he's using for the next ‘Star Wars'."
Murnane
had the task of utilizing revolution technology to
create a world that is supposed to happen before the
first trilogy, which had less advanced resources.
"It
had to be an evolutionary process, you're still trying
to stay in the same world but you want something with
some sophistication," he said.
He described
the experience as "a weird mind trick."
And yet,
being that close to the man responsible for the "Star
Wars" world was not something that Murnane envisioned
for his future.
After graduating
from CSULB with a bachelor of fine arts degree in
illustration in 1992, Murnane -- a self-proclaimed
"all over the place kind of guy" -- tended
to stray off course. Among the skills he collected
were wax sculptures, clay sculpture, model making,
stop-motion models and illustrations. Lately he has
even dabbed in a bit of acting of filmmaking.
But his
true love, ironically enough, has nothing to do with
art.
"After
a good surf day my mind is at its peak," Murnane
said. "The experience is more like sex. Your
soul is totally awake."
Listening
to Murnane talk about his life is similar to listening
to a Kung Fu movie with your eyes closed. The sequence
of sentences weave together like a fine-tuned, bare-knuckled,
death battle scene. The action never stops.
Two months
into working at a toy designing company he was fired
for being "too much of a rebel." After completing
work on an animated "Frankenstein" movie,
the project was canceled before release. He then worked
at an experimental theater where the walls were covered
in aluminum foil.
"I
am striving for individuality, that's your biggest
weapon," Murnane said.
Murnane's
first big break came when he worked on the stop-motion
animation television series "Bump In The Night"
for two-and-a-half years before quitting because he
was "tired of the politics of work." Prior
to that he created toys for Galoob and worked on CD-ROMs.
Working
for "Episode II" was enjoyable because each
day was a new project whether drawing, sculpting or
just "sitting in one room all day brainstorming,"
he said.
The job
came through an acquaintance with another CSULB alumnus
Richard Miller.
"Richard
and I clicked on the Long Beach connection -- talking
about old teachers."
Among the
professors he greatly admired at CSULB was Nick Oden,
one of the founders of the illustration programs.
Oden claimed to know his students' work from any professional
portfolio, according to Murnane.
Now that
Murnane's work on "Episode II" is finished,
a black and white, futuristic spaghetti western movie
tentatively titled "Ride the Hard Line,"
is the next project.
He explained
the concept.
"The
story is about a bunch of outlaws who run across ancient
sacred pieces from a futuristic world. One gets a
cursed on and hunts the rest down. We want to have
this cool soundtrack. It's going to be crazy."
In another
breath he reveals, "It's a comedy."
Although
edgy and arty movies may not depict real life, he
stresses that character expressions are what make
certain projects fulfilling. Whether he is involved
in the "Star Wars" empire or working alone
on his sketches, the faces of the individual characters
help stir his imagination.
"It's
in the faces," Murnane said. "You can get
so much from them."
One can
only imagine how much of this will be evident when
audiences see the new storm troopers on May 22, 2002,
the scheduled opening date for "Episode II."
So where
does the ambitious Renaissance man see himself in
five years?
"Hopefully
doing the same thing on my own, working on movies,"
he said. "I need a benefactor to pay me to do
my own designs -- films or art."
He thinks
the best title for a movie on his life would be "How
Surfing and the Art World Go Together."
The galaxy
has a bright future.
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