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Alumnus
sculpts for 'Star Wars'
By
Chan Tran
Daily Forty-Niner
Princess
Leia's metal bikini in "Return of the Jedi."
The whales in "Star Trek IV: The Voyage Home."
The liquid creature in "The Abyss" and Jar
Jar Binks in "Star Wars Episode I: The Phantom
Menace."
These legendary
movie images would not have been possible without
the work of Cal State Long Beach alumnus Richard Miller,
a concept sculptor at George Lucas's Industrial Light
and Magic factory.
He remains
an unsung hero in the biggest movies of the last three
decades ironically famous and unknown.
"I
calculate working on at least 100 movies," Miller
said nonchalantly. "But you won't find it on
any credits."
Miller
started working at ILM in 1983. It was his sculpture
for an unrelated project that brought interest to
"Jedi" art director Neilo Rodis for Princess
Leia's metal bikini.
As a concept
sculptor, Miller is in charge of changing the two-dimensional
sketches from the art department into three-dimensional
designs. Once the sculptures are finished, they are
scanned into computers where computer artists manipulate
the images into the finished product the audience
sees on screen.
He admits
that he did not know much about the first two "Star
Wars" movies before working at ILM.
"When
I was interviewed by Neilo, I kept saying 'No, I didn't
see that movie or I didn't see that neither,'"
Miller said. "It got to be embarrassing, but
he would rather you not be a fan so that you wouldn't
repeat what has been done before."
While the
movie business was interesting to him, at the age
of 39 it was not something he was crazy about.
Miller,
who earned a bachelor's in 1976 and master's degree
in 1970 from CSULB both in studio art
wanted to teach.
"That's
that reason I went for a master's," said Miller,
"I taught at Canada College, Marine Junior, Academy
of Arts College in Santa Cruz."
He credits
his job at ILM to another CSULB alumnus Lauren Peterson,
who was instrumental in showing his work to Rodis.
"At
CSULB, I met Peterson, who was one of the original
model maker for 'Star Wars,'" Miller said. "We
renewed our acquaintance in Santa Cruz."
Peterson,
who won an Academy Award for his work on "Indiana
Jones and the Temple of Doom," was also the reason
why Miller saw the first "Star Wars" movie.
"I
saw it because Lauren worked on it," he admitted.
Nineteen
years later Miller is still involved with high-profile
movies including the technically advance "The
Phantom Menace" and yet-to-titled "Episode
II," scheduled for release on May 22, 2002.
"On
'Episode I', I did concept sculpting for most of the
creatures because the other artists just weren't paying
off," he said. And contrary to belief, the ILM
employees "do not necessarily work on every Star
Wars," according to Miller.
Regardless
of the new era of computer technology, Miller and
his team still have to paint and make the creatures
as realistic as possible. The traditional method is
something he values, especially when "all we
get is a bare pencil sketch."
But he
said art directors usually get too much credit for
model making and sculpting work.
In fact,
Miller got credited as jeweler in the credits of "Jedi."
"I
was totally confused," said Miller, recalling
the incident.
"Someone
will always tell you what they want. You always have
somebody putting in his or her two cents."
And yet,
Miller thinks fondly of his innocence on the first
day at ILM.
"It
was all exciting to me," Miller said. "I
was not necessarily a kid but I was stilled enthralled
with working there. It was a lot of money for doing
something I would do anyway."
The work
continues to be thrilling for him.
"There's
nothing better than being able to do your own type
of work, one that gives you decent a pay and recognition,"
Miller said. "90 percent of the people you know,
know what you did you can't beat that."
As for
what die-hard "Star Wars" fanatics can expect
in "Episode II," all that Miller can divulge
about the very secretive project is that it has "very
interesting creatures.
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